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Leges Motus 0.2.2 Bug Fix Release
2009-07-19
Apologies for yet another bug fix release, but a few more bugs popped up that we just had to squash. Among other things, we fixed a client crash when receiving bad network packets, and made the options menu more intuitive and more seamless. If you were having trouble changing your player name, or experienced a crash, this release should fix the problems. Visit the downloads page for packages, or the change log for a full list of changes.
Also, the Leges Motus website and two official servers (Sinking of the Gaspee and Rhode Island Brawl) were down for about 12 hours on Saturday, July 18. This was due to an electrical storm that hit Providence that day. We apologize for any inconvenience caused.
Announcing Beta Two
2009-07-07
Leges Motus, the open-source 2D team-based tactical shooter set in zero-gravity, is glad to announce the release of version 0.2.0, the second beta of the game. This release brings numerous improvements to the user interface, maps, and various other parts of the game. It also fixes a large number of bugs.
Here's a list of the major new features (a full list of changes can be found in the CHANGES file inside the source package):
- Persistent client configuration file, allowing users to configure their name, screen resolution, and other options and have them persist across invocations of the game.
- Highly flexible server configuration to tweak many aspects of gameplay, including friendly fire, gate open and close times, freeze time, and more.
- A chat log which shows old chat messages.
- Announcements for important events like shootings and gate engagement.
- A new map format, which is more readable, more extensible, and supports tiling obstacles.
- The map can be downloaded from the server, allowing players to play on maps which they don't have installed.
- Configurable radar "aural" mode: enemies only show on radar when they fire.
- The server now uses UDP hole punching to allow connections through firewalls.
- Map code now caches sprites, reducing memory usage of the client.
If you want to try Leges Motus out for yourself, you can visit the Downloads page. Pick out the package for your operating system. Packages are available for Windows, Mac, and Linux. Official servers are online now, and you can run your own with the programs included in the package.
We'll see you on the servers.
- The Leges Motus Team: Greywhind, Andrew, Archaemic, and Robert
Latest Updates
Follow development on Greywhind's Blog.
Join our IRC channel at #legesmotus on irc.freenode.net.
- 2009-09-09: Greywhind has posted an update about new upcoming weapons and map features on his blog.
- 2009-06-30: The client now has a chat log, so you can see old messages. See more information (and a screenshot!) here.
- 2009-06-23: Greywhind has posted about progress towards beta 2 on his blog. There's a lot of new stuff, so read all about it!
- 2009-06-13: Join our new IRC channel at #legesmotus on irc.freenode.net! It's a good way to find a game when the servers are empty, or to keep track of development.
- 2009-06-10: Greywhind has posted a progress update about the beta (and current development) to his blog.
- 2009-06-02: We have a new website, with new screenshots.
- 2009-05-28: Server browser has been added. See Greywhind's blog for more info and screenshots.
- 2009-05-27: We have a Sourceforge project now!
- 2009-05-26: We have applied for a Sourceforge project. Expect an open source release any day now!
- 2009-05-24: Mac and Windows builds are almost done.
- 2009-05-24: We have rewritten the server to not require SDL. This provides a smoother experience on Mac and Windows.